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LaunchBlip

Know by breakfast if your Roblox game is growing

Sample: Daily players are up 15.6% vs your 7-day average. Day-1 retention held at 21.5%. Do this today: try a small weekend event.

Sign in with Roblox and get a plain-English digest of players, retention, playtime and Robux on your dashboard or in your Discord, plus alerts when things stall or drop.

Free plan: 1 game, weekly digest. No card needed. Read-only access, disconnect anytime.

Your LaunchBlip digest

Sample Game

Sample data, not a real game

Daily players

1,240

+15.6% vs 7-day avg

Day-1 retention

21.5%

+2.4% vs 7-day avg

Avg session (min)

9.9 min

+5.5% vs 7-day avg

Robux revenue

R$ 6,900

+22% vs 7-day avg

Do this today: Try a small weekend event or limited item to give players a reason to return.

Sound familiar?

Public posts on X about the problem LaunchBlip solves. These are not reviews of LaunchBlip, and their authors are not affiliated with us.

Smarty

@smartyrbx

The barrier to making a Roblox game is almost gone. The barrier to making a successful Roblox game is getting ridiculous. You need a good game. Good retention. Good thumbnails. Advertising money. Expedited review fee money. And a ridiculous amount of luck. Most developers have none of that.

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Are31 / Austin Tucker

@AREGames_Tweets

Long live the days where we could have real creativity with user ads on Roblox Roblox stopped showing user ads on the site a couple years ago, and ever since then it seems like not as much traffic can be funneled for a low enough price as it could have been before Everyone is currently competing for the same sponsor slots on the game page which is over saturated There used to be different types of user ads so if you bid the most robux in that type of ad for the day, your ad would show to basically EVERYONE on the desktop site The square 420x420 ads would come in clutch and show up along with billboard and skyscraper ads to get players to play your game from other pages on Roblox, without them searching for games A marketing camping was a real marketing campaign You could flood all types of ads and people would see your ads all over the site, without spending thousands of dollars On a weekday my first game went viral and hit #2 on popular with 4,000 CCU after I ran 40k Robux across ads and sponsors + a 2M sub YouTuber saw the ads and carried it the rest of the way But that isn’t possible anymore Home recommendations are everything now #RobloxDev #Roblox

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xodus

@xodusprints

One thing I’ve learned since starting my dev journey on Roblox is, being a dev is genuinely p2w. My first game did 100k plays, 150 CCU, and average of 250 ppu, making about 1k Robux a day and honestly my stats were and are horrible. But in the end I lost money because these guys spend $20-50 on ads. I spent $500. It’s time for the big pockets with liquid cash flow to take over. If you can’t afford ads glhf.

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Komik

@Komikgajx

I spent $300 on ads for Roblox over a bit got 35k visits time to move on? It’s for all ages and stats are good🤔 #help #advice #robloxstudio #dev #roblox #game

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BanDoulf

@BanDo_ulf

We're really struggling with D1 retention. Any tips on how to improve it? Sharing our stats below. Huge thanks to anyone willing to try our Roblox game and give honest, constructive feedback! ❤️ #ROBLOX #robloxdev https://t.co/eJ13uRhKWn

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ss 2280

@theoness2280

Dear Roblox devs How do you make your Roblox game famous? I’ve heard I could pay to advertise my game, but it sounds like a lot of money needed. Content creation like YouTube takes a lot of time and is not guaranteed to get a lot of views, I’ve tried it #roblox #robloxdev

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malroh

@Malroh33

What's the first thing you check when your game gets no players? Thumbnail, title, or gameplay? #roblox #robloxdev

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Only the numbers that changed, in plain English

Daily digest

Players, retention, playtime, sessions and Robux compared with your 7-day average, on your dashboard or in your Discord.

Drop & stall alerts

We ping you when a stat stops updating or falls sharply, so you can fix it before it snowballs. No false alarms: we wait for Roblox's data to land.

Ad budget vs players

Type in your daily Sponsored Ads budget and see an estimated cost per new retained player.

Simple pricing

Free

Try it on one game

$0/mo

  • 1 game
  • Weekly digest on your dashboard (Mondays)
  • Stall alerts
  • 28 days of history
  • Small-game coach: one tip a day under 100 players

Pro

Recommended

For a solo dev with a few games

$9/mo

  • 3 games
  • Daily digest
  • Stall + drop alerts
  • 90 days of history
  • Small-game coach: one tip a day under 100 players
  • Ad budget + cost per returning player
  • Update before-and-after reports (3 and 7 days)
  • Discord delivery (your own channel)
  • CSV export (30, 90 or all days)

Studio

For small teams: 10 games, 400 days of history, shared Discord

$29/mo

  • 10 games
  • Daily digest
  • Stall + drop alerts + shared Discord
  • 400 days of history
  • Small-game coach: one tip a day under 100 players
  • Ad budget + cost per returning player
  • Update before-and-after reports (3 and 7 days)
  • Discord delivery (your own channel)
  • CSV export (30, 90 or all days)

Read-only access. We never see your password, and you can disconnect anytime. LaunchBlip is an independent app, not a Roblox product.

Common questions

Do you ask for my API key?

No. Sign in with Roblox only. You approve exactly which game we can read, and you can disconnect any time.

What data do you see?

Only aggregated game numbers (players, retention, playtime, revenue). Never data about individual players.

What happens if I disconnect?

We revoke our access at Roblox and delete all your game data right away.

Why is my data a day or two old?

Roblox publishes analytics 1 to 2 days late. Every digest says which date the data is for.

Is this made by Roblox?

No. LaunchBlip is independent and not affiliated in any way with Roblox Corporation.

LaunchBlip: Free Daily Roblox Game Analytics & Retention Alerts